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- 21:51, 13 December 2024 Ports/Xbox 360 (hist | edit) [496 bytes] Sulaco (talk | contribs) (Created page with "Symphony of the Night for Xbox Live Arcade was the first game allowed to surpass the 50MB size limit [[https://www.neowin.net/news/castlevania-sotn-breaks-50-mb-xbla-limit Neowin, 2007]). It was originally available on the Xbox 360 via Xbox Live Arcade, but later offered as a part of the Konami Classics Collection Volume 1. =Technical Details= The Xbox 360 version of SotN is a recompiled version of the PS1 release. Instead of relying on overlays, all code is compiled...")
- 18:22, 19 November 2024 Overlay (hist | edit) [674 bytes] Sulaco (talk | contribs) (Created page with "{| class=wikitable |- ! Offset (PS1) ! Offset (PSP) ! Size ! Overlay Type |- | style="height: 3em"| <center>1F800000 ⋮ 1F8003FF</center> | | 1024 | Scratchpad |- | style="height: 42em"| <center>0x80010000 ⋮ 0x8009FFFF</center> | | | MAIN |- | style="height: 46em" | <center>0x800A0000 ⋮ 0x8013BFFF</center> | | | DRA |- | style="height: 18em" | <center>0x8013C000 ⋮ 0x80179FFF</center> | | | Player |- | style="height: 3em" | <center>0x8017A000 ⋮ 0x8017FFF...")
- 02:28, 13 November 2024 Glitches (hist | edit) [1,001 bytes] Bismurphy (talk | contribs) (Created page with "This page serves as a list of known glitches in the game - notable glitches may get their own pages later on down the line.")
- 00:02, 1 November 2024 Entity Identification (hist | edit) [647 bytes] Bismurphy (talk | contribs) (Created page with "When doing decomp, it can be tricky to identify what entity is associated to a particular function. This page will list methods for doing this. If you know an entity of interest, and want to find its function, here is a method that works if the entity is an enemy. 1) Open up a RAM viewer in an emulator. Look at address 80073490. This is PLAYER.unkB8. 2) Touch (and get hurt by) the enemy of interest. A pointer to that enemy gets stored into 80073490. 3) Look at the da...")
- 18:05, 30 October 2024 Familiar (hist | edit) [303 bytes] Sulaco (talk | contribs) (Created page with "{| class=wikitable |- ! ID ! Name ! Notes |- | TT_000 | Bat | |- | TT_001 | Ghost | |- | TT_002 | Faerie | |- | TT_003 | Demon | |- | TT_004 | Sword | |- | TT_005 | Yousei | JP Only |- | TT_006 | Nose Demon | JP Only |}")
- 22:55, 25 October 2024 Stage (hist | edit) [1,555 bytes] Sulaco (talk | contribs) (Created page with "{| class=wikitable !colspan=3|Upright !colspan=3|Inverted |- ! ID ! Name ! Boss ! ID ! Name ! Boss |- | ST0 | Prologue | | | |- | NO3 | Entrance (1) | | RNO3 | | |- | NP3 | Entrance (2) | | | | |- | NZ0 | Alchemy Lab | | RNZ0 | | Boss/RBO1 |- | NO0 | Marble Gallery | Boss/MAR | RNO0 | | |- | NO1 | Outer Wall | Boss/BO4 | RNO1 | | Boss/RBO4 |- | LIB | Lon...")
- 22:31, 23 October 2024 RNG (hist | edit) [2,560 bytes] Sestren (talk | contribs) (Create RNG page)
- 16:26, 23 October 2024 Game Versions (hist | edit) [526 bytes] Bismurphy (talk | contribs) (Created page with "SOTN has had many releases over the years. This page attempts to list all of them. Of course, these should have elaboration. PS1 US PS1 JP (1.0) PS1 JP (1.1) PS1 JP (1.2) PSP (Dracula X Chronicles) Xbox 360 (Including Konami Classics) Tiger Game.Com")
- 02:14, 21 October 2024 Room IDs (hist | edit) [413 bytes] Bismurphy (talk | contribs) (Created page with "Here is a diagram showing the ID numbers for each room in each zone of the game. I just gotta figure out how to upload images oops")
- 17:34, 18 October 2024 Richter (hist | edit) [67 bytes] Bismurphy (talk | contribs) (Created page with "Richter was supposed to be a good guy but then he became a bad guy.")
- 17:33, 18 October 2024 Death Skip (hist | edit) [117 bytes] Bismurphy (talk | contribs) (Created page with "It is possible to skip the encounter with Death at the beginning of the game. There are a few methods for doing this.")
- 17:33, 18 October 2024 Alucard (hist | edit) [41 bytes] Bismurphy (talk | contribs) (Created page with "Alucard is the player character for SOTN.")